Guns of Icarus Menu UI

Screenshots and menu details from Guns of Icarus Online--I was responsible for UX/UI development for the game. Metallic ornamentation I modeled, textured, and rendered in Maya, and assembled in Unity. Final rendering and compositing for the Guns of Icarus Logo--which I modeled and textured based on a design by Tim Doolen--was provided by Eugene Chu.

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